AI Insights · Timothy · October 2022
Top 5 Casual Games on Android in Dominican Republic, Q3 2022
In Q3 2022, the top 5 casual games on Android in the Dominican Republic showcased notable trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these popular apps.
During the third quarter of 2022, the top 5 casual games on the Android platform in the Dominican Republic exhibited diverse trends in weekly downloads, revenue, and active users. This performance data, sourced from Sensor Tower, provides valuable insights into the popularity and engagement levels of these games.
Parchisi STAR Online experienced a steady increase in weekly revenue, peaking at approximately $1.5K in the week of August 22. Weekly downloads showed a significant rise mid-quarter, reaching around 24.6K in the week of September 5. The game's weekly active users fluctuated, with a peak of about 396K at the start of August and settling around 337K by the end of September.
Subway Surfers maintained a consistent performance in weekly downloads, peaking at around 21.6K in mid-September. The game's weekly revenue remained relatively low, with minor fluctuations, reaching a high of $34 in early July. Weekly active users saw slight variations, peaking at about 172K in early July and ending the quarter at around 157K.
8 Ball Pool generated a weekly revenue peak of approximately $866 in early July. Weekly downloads showed a positive trend, reaching around 16.2K in early September. The game's weekly active users remained relatively stable, peaking at about 145K in early September and ending the quarter at around 135K.
Yalla Parchis saw its highest weekly revenue of approximately $1.6K in early September. Weekly downloads peaked significantly at around 20K in the last week of September. The game's weekly active users increased towards the end of the quarter, peaking at about 47K in the final week.
Candy Crush Saga experienced a peak in weekly revenue of around $1.8K in late August. Weekly downloads remained strong throughout the quarter, peaking at approximately 12.2K in mid-September. The game's weekly active users showed a slight decline towards the end of the quarter, peaking at about 155K in late July and ending at around 147K.
These trends highlight the dynamic nature of the casual gaming market in the Dominican Republic. For more detailed insights and comprehensive data, visit Sensor Tower.